It'll all be very familiar to anyone who has played a turn-based strategy game like Final Fantasy Tactics before, but it's also relatively easy to grasp for new players. There are different types of units, all of which behave as you'd expect: varl warriors are big, slow, and powerful archers are weak but can attack from a distance magic users can perform spells that both heal and harm. You control a team of five or six warriors on a large grid, taking turns with the enemy to perform actions. The game's narrative may be epic in scope, but its battles are much more manageable. It’s amazing how beautiful it can be to simply watch a soldier swing his sword Even when it gets going, and you actually start remembering the difference between Mogr and Haken, it can feel like a lot of clicking through text to get to the good stuff. ![]() It's not the most original of plots, and for the first few hours it feels like you're constantly being bombarded with cliche fantasy gibberish - sort of like picking up a Lord of the Rings book halfway through. This threat forces humans and varl (a race of massive horned giants) to work together in order to survive. The sun has vanished, while a mysterious, mechanical army known as the dredge is laying siege to everything in its path. The game takes place in a world on the brink. Look past that beautiful exterior and harsh setting, however, and you’ll find a surprisingly approachable strategy game, but one with enough depth to keep you swinging swords late into the night. It's not quite as bad as Game of Thrones, but it’s far from a cheery experience, despite the stunningly rendered, Disney-style art. It's a strategy game set in an epic fantasy world, one where little good happens. The Banner Saga makes you choose between life and death.
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